
| The
first step towards control, but without a computer
Learn & Go provides the first step towards control without a
computer, enabling pupils to progress from using a simple electrical
circuit to programming a sequence of on-off switch actions to make
lights flash or a model vehicle move. |
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 Connect 6v bulbs
to Learn & Go to light up models or pictures. |

Connect
a 6v buzzer and create a noise. |
 Connect a motor
and add movement to models. |
Learn & Go
Pack Includes Activity book, power supply and spring
connectors Learn & Go
Pack Learn & Go Can learn a sequence of
up to 32 actions (button presses) Can remember and play back one
complete sequence of actions including delays. Can be reprogrammed over
and over again Can remember the last sequence, even if the power is
disconnected.
Learn & Go Activity
Book Full of useful information on using Learn & Go,
with 5 activities which progress from flashing 2 lights on and off,
to controlling a ferris wheel. Activity 1 Wink and
blink Activity 2 Twinkle, twinkle little star Activity 3 Round
and round Activity 4 Movement Activity 5 Fairground
Ride |
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Power Learn & Go is supplied with
a mains transformer and can also be operated from a 9v battery. Learn
& Go can control any 6 volt electrical component.
Connections Learn & Go has 4 pairs of
output sockets, labelled 1,2,3,4. A pack of 4mm plugs with spring
connectors is supplied as an easy connection system for bare wires. A
motor connected to A, that is between 1 and 2, or B which is between 3 and
4, can driven both backwards and forwards.
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