Data Harvest  
Learn & Go

 

The first step towards control, but without a computer

Learn & Go provides the first step towards control without a computer, enabling pupils to progress from using a simple electrical circuit to programming a sequence of on-off switch actions to make lights flash or a model vehicle move.

Learn & Go

Star
Connect 6v bulbs to Learn & Go to light up models or pictures.
Lighthouse
Connect a 6v buzzer and create a noise.
Buggy
Connect a motor and add movement to models.

Learn & Go Pack
Includes Activity book, power supply and spring connectors
Learn & Go Pack 

Learn & Go
Can learn a sequence of up to 32 actions (button presses)
Can remember and play back one complete sequence of actions including delays.
Can be reprogrammed over and over again
Can remember the last sequence, even if the power is disconnected.

Learn & Go Activity Book
Full of useful information on using Learn & Go, with 5 activities which progress from flashing 2 lights on and off, to controlling a ferris wheel.
Activity 1 Wink and blink
Activity 2 Twinkle, twinkle little star
Activity 3 Round and round
Activity 4 Movement
Activity 5 Fairground Ride
Ferris wheel

Power
Learn & Go is supplied with a mains transformer and can also be operated from a 9v battery.
Learn & Go can control any 6 volt electrical component.

Connections
Learn & Go has 4 pairs of output sockets, labelled 1,2,3,4.
A pack of 4mm plugs with spring connectors is supplied as an easy connection system for bare wires.
A motor connected to A, that is between 1 and 2, or B which is between 3 and 4, can driven both backwards and forwards.

 

 

Click HERE to download a PDF file with Detail Sheet on Learn&Go

 

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